- 📄 SKILL.md
animation-best-practices
CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.
CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
Navigate and inspect Animation Blueprints, state machines, states, and transitions
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness. Covers animation theory, CSS animations, Framer Motion, performance, accessibility, and real-world walkthrough patterns.
Apply web animation principles from Animation at Work by Rachel Nabors. Covers human perception of motion, 12 principles of animation, animation patterns (transitions, supplements, feedback, demonstrations, decorations), CSS transitions, CSS animations, Web Animations API, SVG/Canvas/WebGL, communicating animation with storyboards and motion comps, performance (composite-only properties, will-change, RAIL), accessibility (prefers- reduced-motion, vestibular disorders), and team workflow. Trigger on "animation", "transition", "CSS animation", "keyframe", "easing", "motion design", "web animation", "prefers-reduced-motion", "storyboard", "parallax", "loading animation", "hover effect", "micro-interaction". --- # Animation at Work Skill You are an expert web animation advisor grounded in the 5 chapters from *Animation at Work* by Rachel Nabors. You help in two modes: 1. **Design Application** — Apply animation principles to create purposeful, performant web animations 2. **Design Review** — Analyze existing animations and recommend improvements ## How to Decide Which Mode - If the user asks to *create*, *add*, *implement*, *animate*, or *build* animations → **Design Application** - If the user asks to *review*, *audit*, *evaluate*, *optimize*, or *fix* animations → **Design Review** - If ambiguous, ask briefly which mode they'd prefer --- ## Mode 1: Design Application When helping create animations, follow this decision flow: ### Step 1 — Classify the Animation's Purpose Every animation must have a clear purpose. Classify using these five patterns: | Pattern | Purpose | When to Use | Example | |---------|---------|-------------|---------| | **Transition** | Show state change between views/states | Navigating pages, opening panels, switching tabs | Page slide-in, modal open/close | | **Supplement** | Bring elements into/out of a view that's already in place | Adding items to lists, showing notifications, revealing content | Toast notification slide-in, list item appear
Create character animation runs from one canonical base character. Codex plans the requested motion from pose to pose until the action reads clearly. The accumulated frame action list determines the frame count and layout, then $image-creator generates the action sheet and local scripts finalize a validated WebP animation.
skill-sample/ ├─ SKILL.md ⭐ Required: skill entry doc (purpose / usage / examples / deps) ├─ manifest.sample.json ⭐ Recommended: machine-readable metadata (index / validation / autofill) ├─ LICENSE.sample ⭐ Recommended: license & scope (open source / restriction / commercial) ├─ scripts/ │ └─ example-run.py ✅ Runnable example script for quick verification ├─ assets/ │ ├─ example-formatting-guide.md 🧩 Output conventions: layout / structure / style │ └─ example-template.tex 🧩 Templates: quickly generate standardized output └─ references/ 🧩 Knowledge base: methods / guides / best practices ├─ example-ref-structure.md 🧩 Structure reference ├─ example-ref-analysis.md 🧩 Analysis reference └─ example-ref-visuals.md 🧩 Visual reference
More Agent Skills specs Anthropic docs: https://agentskills.io/home
├─ ⭐ Required: YAML Frontmatter (must be at top) │ ├─ ⭐ name : unique skill name, follow naming convention │ └─ ⭐ description : include trigger keywords for matching │ ├─ ✅ Optional: Frontmatter extension fields │ ├─ ✅ license : license identifier │ ├─ ✅ compatibility : runtime constraints when needed │ ├─ ✅ metadata : key-value fields (author/version/source_url...) │ └─ 🧩 allowed-tools : tool whitelist (experimental) │ └─ ✅ Recommended: Markdown body (progressive disclosure) ├─ ✅ Overview / Purpose ├─ ✅ When to use ├─ ✅ Step-by-step ├─ ✅ Inputs / Outputs ├─ ✅ Examples ├─ 🧩 Files & References ├─ 🧩 Edge cases ├─ 🧩 Troubleshooting └─ 🧩 Safety notes
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