This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description. --- # Game Generator — Orchestrator Generate and update Godot games from natural language. ## Capabilities Read each sub-file from `${CLAUDE_SKILL_DIR}/` when you reach its pipeline stage. | File | Purpose | When to read | |------|---------|--------------| | `visual-target.md` | Generate reference image | Pipeline start | | `decomposer.md` | Decompose into task DAG | After visual target | | `scaffold.md` | Architecture + skeleton | After decomposition | | `asset-planner.md` | Budget and plan assets | If budget provided | | `asset-gen.md` | Asset generation CLI ref | When generating assets | | `rembg.md` | Background removal | Only when an asset needs transparency removed | | `task-execution.md` | Task workflow + commands | Before first task | | `quirks.md` | Godot gotchas | Before writing code | | *(godot-api skill)* | C# Godot syntax ref | When unsure about C# Godot syntax | | `scene-generation.md` | Scene builders | Targets include .tscn | | `test-harness.md` | Verification scripts | Before test harness | | `capture.md` | Screenshot/video | Before capture | | `visual-qa.md` | Visual QA (forked skill) | After capture | | `android-build.md` | APK export | User requests Android | ## Pipeline ``` User request | +- Check if PLAN.md exists (resume check) | +- If yes: read PLAN.md, STRUCTURE.md, MEMORY.md -> skip to task execution | +- If no: continue with fresh pipeline below | +- Generate visual target -> reference.png + ASSETS.md (art direction only) +- Analyze risks + define verification criteria -> PLAN.md +- Design architecture -> STRUCTURE.md + project.godot + stubs | +- If budget provided (and no asset tables in ASSETS.md): | +- Plan and generate assets -> ASSETS.md + updated PLAN.md with asset assignments | +- Show user a concise plan summary (risk tasks if any, main buil
Teach MCP clients and connected AI assistants how to use the godot-devtool 2.6.4 MCP server for Godot 4 projects: map each common Godot operation to the right tool, use stdio/headless for repeatable edits, use WebSocket only for live editor/runtime state, and verify changes.
Skill files are scattered across GitHub and communities, difficult to search, and hard to evaluate. SkillWink organizes open-source skills into a searchable, filterable library you can directly download and use.
We provide keyword search, version updates, multi-metric ranking (downloads / likes / comments / updates), and open SKILL.md standards. You can also discuss usage and improvements on skill detail pages.
Sort by downloads/likes/comments/updated to find higher-quality skills.
4. Which import methods are supported?
Upload archive: .zip / .skill (recommended)
Upload skills folder
Import from GitHub repository
Note: file size for all methods should be within 10MB.
5. How to use in Claude / Codex?
Typical paths (may vary by local setup):
Claude Code:~/.claude/skills/
Codex CLI:~/.codex/skills/
One SKILL.md can usually be reused across tools.
6. Can one skill be shared across tools?
Yes. Most skills are standardized docs + assets, so they can be reused where format is supported.
Example: retrieval + writing + automation scripts as one workflow.
7. Are these skills safe to use?
Some skills come from public GitHub repositories and some are uploaded by SkillWink creators. Always review code before installing and own your security decisions.
8. Why does it not work after import?
Most common reasons:
Wrong folder path or nested one level too deep
Invalid/incomplete SKILL.md fields or format
Dependencies missing (Python/Node/CLI)
Tool has not reloaded skills yet
9. Does SkillWink include duplicates/low-quality skills?
We try to avoid that. Use ranking + comments to surface better skills: