Use devtools-utils factory functions to create per-framework plugin adapters. createReactPlugin/createSolidPlugin/createVuePlugin/createPreactPlugin, createReactPanel/createSolidPanel/createVuePanel/createPreactPanel. [Plugin, NoOpPlugin] tuple for tree-shaking. DevtoolsPanelProps (theme). Vue uses (name, component) not options object. Solid render must be function.
Bootstrap and iterate TypeScript/TSX JupyterLab plugins in Plugin Playground for plugin development, using command-driven workflows and extension references.
Use this skill when the user wants to add, refactor, or generalize a `agentpay <plugin>` integration like Bitrefill. Follow the shared plugin registration path under `src/plugins`, keep plugin-specific API or scraping code under `src/lib/<plugin>` or `src/lib/<plugin>/`, reuse the existing Rust daemon signing and policy path through the shared CLI plugin context instead of reimplementing signing, and add focused CLI tests for the new plugin.
Create new skills, rules, and hooks for your world. Checks plugin compatibility, writes to the human's space (not plugin cache), validates against the system, and suggests when repeated work should become a skill. For marketplace-ready plugins, hands off to the contributor plugin.
Create new skills, rules, and hooks for your world. Checks plugin compatibility, writes to the human's space (not plugin cache), validates against the system, and suggests when repeated work should become a skill. For marketplace-ready plugins, hands off to the contributor plugin.
This skill should be used when the user asks to "create a hedera plugin", "build a hedera agent kit plugin", "extend hedera agent kit", "create custom hedera tools", "add hedera functionality", "write a hedera tool", "implement hedera tool", or needs guidance on Hedera Agent Kit plugin architecture, tool definitions, mutation tools, query tools, or parameter schemas using Zod.
Set up CI/CD pipelines, automated publishing, and release workflows for Minecraft mods and plugins for 1.21.x. Covers GitHub Actions matrix builds for NeoForge and Fabric, automated publishing to Modrinth (via minotaur Gradle plugin) and CurseForge (via curseforgegradle), GitHub Releases with JAR artifacts, semantic versioning conventions for Minecraft mods, CHANGELOG generation, Dependabot for Gradle wrapper and plugin updates, build caching with gradle/actions/setup-gradle, pull request checks, and release tag workflows. Also covers Paper plugin CI with shadow JAR builds. --- # Minecraft CI / Release Skill ## Workflow Overview ``` PR opened → build + test checks main branch push → build artifacts Tag push (v*) → build + publish to Modrinth + CurseForge + GitHub Releases ``` ### Routing Boundaries - `Use when`: the task is CI/CD pipelines, release automation, artifact publishing, versioning, or release governance. - `Do not use when`: the task is implementing gameplay/plugin/mod features (`minecraft-modding`, `minecraft-plugin-dev`, `minecraft-datapack`). - `Do not use when`: the task is server runtime operations and infrastructure tuning (`minecraft-server-admin`). --- ## Versioning Convention