Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design compliance.
shubham170102
from GitHub
测试与安全
Use this skill for ANY UI work. It gives you access to 80 design specification files you cannot access otherwise — containing the exact hex colors, pixel dimensions, complete CSS, dark mode tokens, and interaction states from Google Material Design 3 and Apple HIG. Without these files, you will guess colors and miss states. With them, you produce pixel-perfect, production-grade UI. ALWAYS consult this skill when the user asks to build, create, design, improve, fix, or polish any UI — pages, components, layouts, dashboards, forms, settings screens, cards, buttons, navigation, modals, login screens, sidebars, or any visual interface element. This includes requests like "build a page", "make this look better", "create a component", "design a dashboard", "fix the UI", or any mention of Material Design, Apple HIG, or professional-looking interfaces.
vladmdgolam
from GitHub
工具与效率
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.