renderdoc-reverse-engineering
This skill should be used when analyzing GPU captures from RenderDoc, including reverse engineering rendering techniques, extracting meshes/textures/shaders, or recreating effects in Unreal Engine. Trigger when the user asks about rendering implementation, wants to extract assets from a capture, or needs to understand how a visual effect works.
Changelog: Source: GitHub https://github.com/ZETAAAAAAAAAAA/TAAgent
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