unity-mcp-ui-layout
Guide for building or fixing Unity UI through MCP for Unity when working from mockups, screenshots, wireframes, or target resolutions, especially for UGUI HUDs, inventories, popups, mobile safe-area layouts, or UI Toolkit screens where anchors drift, scaling breaks, spacing is inconsistent, or the result does not match the intended composition. Use when Codex is controlling Unity with unity-mcp to translate layout images into anchored UI, choose CanvasScaler rules, repair popup safe-area behavior, iterate from screenshots, and keep UI work in small verifiable steps instead of one large generation.
Changelog: Source: GitHub https://github.com/Hanjo92/unity-mcp-ui-layout
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