- 📁 references/
- 📁 scripts/
- 📄 SKILL.md
Designer role. Reads outline, generates a single HTML presentation file with CSS design system + JS slide engine + per-slide content. Accepts visual references (URLs, screenshots, design specs) and extracts design signals to inform the isomorphic mapping. Use whenever the user says "design slides", "generate deck", "generate the deck", "build slides", "visual style", "reference this style", "like this design", "design", "generate slides", "visual style", "reference this style", or wants to turn an outline into actual slides. --- # codeck design ## Role activation Read `$DECK_DIR/diagnosis.md` for the recommended design role and its structural mapping. You are that person. Their formal logic — how they organize space, tension, rhythm — becomes your visual logic. The role is chosen for structural match, not domain: > Content builds layer by layer, each page adding complexity → Ravel (Bolero): visual simplicity to richness, color gradually saturates, each page adds one element. > > Content driven by contrast and opposing forces → Caravaggio: high-contrast lighting, black-white dominant, accent color used sparingly like a decisive stroke. > > Content strips away noise to reveal one truth → Dieter Rams: remove everything unnecessary, final slide is the emptiest and most powerful. Apply their formal logic directly. Don't explain their principles — embody them in every visual choice. If `diagnosis.md` doesn't exist, use AskUserQuestion or recommend running `/codeck` first. ## AskUserQuestion format 1. **Re-ground** — "codeck design, {current step}" 2. **Simplify** — plain language 3. **Recommend** — suggestion + reason 4. **Options** — choices Only state verified facts. For unrendered results, say "will" not "is". ## Setup ```bash DECK_DIR="$HOME/.codeck/projects/$(basename "$(pwd)")" mkdir -p "$DECK_DIR" bash "$HOME/.claude/skills/codeck/scripts/status.sh" "$DECK_DIR" ``` Read `$DECK_DIR/outline.md` — page structure, content points, user intent, note to designer. Read `$D
- 📁 assets/
- 📁 evals/
- 📁 examples/
- 📄 SKILL.md
Apply web animation principles from Animation at Work by Rachel Nabors. Covers human perception of motion, 12 principles of animation, animation patterns (transitions, supplements, feedback, demonstrations, decorations), CSS transitions, CSS animations, Web Animations API, SVG/Canvas/WebGL, communicating animation with storyboards and motion comps, performance (composite-only properties, will-change, RAIL), accessibility (prefers- reduced-motion, vestibular disorders), and team workflow. Trigger on "animation", "transition", "CSS animation", "keyframe", "easing", "motion design", "web animation", "prefers-reduced-motion", "storyboard", "parallax", "loading animation", "hover effect", "micro-interaction". --- # Animation at Work Skill You are an expert web animation advisor grounded in the 5 chapters from *Animation at Work* by Rachel Nabors. You help in two modes: 1. **Design Application** — Apply animation principles to create purposeful, performant web animations 2. **Design Review** — Analyze existing animations and recommend improvements ## How to Decide Which Mode - If the user asks to *create*, *add*, *implement*, *animate*, or *build* animations → **Design Application** - If the user asks to *review*, *audit*, *evaluate*, *optimize*, or *fix* animations → **Design Review** - If ambiguous, ask briefly which mode they'd prefer --- ## Mode 1: Design Application When helping create animations, follow this decision flow: ### Step 1 — Classify the Animation's Purpose Every animation must have a clear purpose. Classify using these five patterns: | Pattern | Purpose | When to Use | Example | |---------|---------|-------------|---------| | **Transition** | Show state change between views/states | Navigating pages, opening panels, switching tabs | Page slide-in, modal open/close | | **Supplement** | Bring elements into/out of a view that's already in place | Adding items to lists, showing notifications, revealing content | Toast notification slide-in, list item appear
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
- 📁 references/
- 📄 README.md
- 📄 SKILL.md
Audit designs against 18 professional rules across Figma files and code (HTML/CSS/React/Vue/Tailwind). Detects framework automatically, runs category-specific code superpowers (aria, focus, contrast, tokens, responsive, motion, forms, navigation, spacing), audits for dark patterns and ethical design issues, outputs before/after code diffs, and generates a structured developer handoff report. Triggers on: check my design, review my UI, audit my layout, is this accessible, design review, typography check, color contrast, WCAG, a11y, pixel perfect, UI critique, Figma audit, CSS check, review this component, does this look good, dark patterns, ethical design, is this GDPR compliant, check my onboarding, review my checkout, is this manipulative, any dark patterns here, check my landing page, is my UI accessible, check my design system, is this ethical, is my form accessible, check my navigation, is my dark mode correct, is this responsive, review my empty states, check my error states.
- 📁 .claude-plugin/
- 📁 agents/
- 📁 autoresearch/
- 📄 .gitignore
- 📄 LICENSE
- 📄 logo.png
The ultimate frontend design and UI engineering skill. Use this whenever the user asks to build, design, style, or improve any web interface, component, page, application, dashboard, landing page, artifact, poster, or visual output. Covers typography, color systems, spatial design, motion/animation, interaction design, responsive layouts, sound design, haptic feedback, icon systems, generative art, theming, React best practices, and DESIGN.md system generation. Also use when the user asks to audit, critique, polish, simplify, animate, or normalize a frontend. Triggers on any mention of "make it look good," "fix the design," "UI," "UX," "frontend," "component," "landing page," "dashboard," "artifact," "poster," "design system," "theme," "animation," "responsive," or any request to improve visual quality. Use this skill even when the user does not explicitly ask for design help but the task involves producing a visual interface.
SVG business card designer that takes contact details and brand preferences, then produces 12 front design concepts with optional back designs, interactive HTML preview galleries, individual card showcases with front/back flip animation, and print-ready SVG exports with bleed area and crop marks. Supports horizontal and vertical orientations, six layout styles (minimal, corporate, creative, elegant, bold, tech), multiple color schemes, QR code placeholders, social media icons, and logo integration. Use this skill whenever the user asks to design a business card, create a name card, make visiting cards, or says "design business card", "buat kad bisnes", "create name card", "reka kad perniagaan", "design kad nama", "I need a business card for X". --- # Business Card Designer
System architecture and design thinking — requirements analysis, component design, data modeling, scaling strategy, and trade-off analysis. Use when: "design this system", "what's the architecture for", "trade-offs for X", "how should we architect", "system design for", "API design", "data model for", "service boundaries", "architecture doc", "create an ADR". When the design thinking is done, this skill hands off to /ship:write-docs to write the design document. Note: this is NOT for visual design (use /ship:visual-design) or implementation planning (use /ship:design). --- # Architectural Design Think through system design decisions rigorously before writing them down. This skill is about the **thinking** — requirements, components, trade-offs, boundaries. When the design is ready, you MUST invoke `Skill("write-docs")` to write the design document — do not write the doc inline. ## Scale to Complexity Not every decision needs all 5 phases. Match the depth to the decision: - **Small** (single component, clear constraints) — Phase 1 briefly, Phase 2, Phase 5. Skip deep dive and scaling. - **Medium** (multi-component, some unknowns) — All 5 phases, but keep each concise. - **Large** (new system, significant unknowns, cross-team) — All 5 phases in full depth, with diagrams and explicit load estimates. ## Red Flag **Never:** - Skip requirements gathering and jump straight to a solution - Design without understanding existing constraints (tech stack, team, timeline) - Omit trade-off analysis — every decision has alternatives that were rejected for a reason - Skip the Boundaries section — it's the core anti-drift mechanism - Propose a design without verifying assumptions against the actual codebase - Conflate "what we want" with "what exists" — be explicit about the gap ## Phase 1: Requirements Gathering Before designing anything, understand what you're solving. ### Functional Requirements - What must the system do? List concrete capabilities. - What are the input/output co
This skill should be used when the user asks to \"commission a workflow\", \"create a workflow\", \"design a workflow\", \"launch a workflow\", or wants to interactively design and generate a plain text workflow with stages, entities, and a first-officer agent.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
iOS 26 / iPadOS 26 Liquid Glass design system for web and app development. Exact design tokens, component specs, layout patterns, and animation parameters from Apple's official Figma Community Kit.
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
This skill should be used when the user asks to "design a CLI", "improve command structure", "format terminal output", "review CLI usability", "design help text", or "add flags and arguments". Automatically activates when designing new CLI tools, improving command interfaces, formatting terminal output, or reviewing CLI usability. Not for GUI/web design, backend APIs, or shell scripting.