craft
Converts Claude Code usage statistics into a Minecraft world seed with real biome correlation. Maps coding behavior to Minecraft climate parameters (messages=temperature, tools=humidity, session duration=elevation, etc.) and selects a curated seed whose spawn biome genuinely matches the profile. Use when the user mentions "minecraft seed", "generate a seed", "claude to minecraft", "what's my minecraft world", "seed from my stats", or any variation of turning Claude Code usage into a Minecraft world seed. --- # SeedCraft Converts Claude Code usage statistics into a Minecraft world seed with **real biome correlation** — the generated world's spawn biome genuinely reflects your coding behavior. **Web companion:** [seedcraft.dev](https://seedcraft.dev) — browse the community gallery, explore biome tiers, and share your world. ## How it works 1. Reads session data from `~/.claude/projects/` (JSONL conversation files) 2. Extracts rich stats: messages, tool calls by category, session durations, project count, write/edit volume, error rates, agent usage, and more 3. Maps stats to a **Minecraft climate profile**: - More messages = hotter world (Temperature) - More tool calls = lusher vegetation (Humidity) - Longer total session time = taller mountains (Elevation/Erosion) - More projects = more biome diversity - More write/edit calls = more continental (less ocean) - More unique tools = weirder terrain - More agent calls = more structures/villages 4. Calls the **SeedCraft API** (seedcraft.dev) for matching against **500,000 curated seeds**. If the API is unreachable, falls back to a local database of 7,090 seeds.
Changelog: Source: GitHub https://github.com/syaor4n/seedcraft
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