animate-frames
Mercury's pixel-frame animation pipeline — generate a sprite frame sequence (e.g. 4-frame walking cycle, idle pose set, attack arc) from a character bible JSON + scenes JSON, with built-in verify rubric (frame count, dimension uniformity, palette quantization, dHash consistency, optional loop closure) and structured retry loop. **Use proactively whenever the user asks to generate any frame sequence, sprite sheet, walking cycle, or animated pixel asset** — even if they don't say "animate-frames" explicitly. Triggers: 'animate frames', 'sprite sheet', 'sprite frames', 'walking cycle', 'frame sequence', 'pixel animation', '生成精灵帧', '动画帧序列', '像素动画', '精灵表'. Wraps `scripts.image_gen` (Slice B) which in turn invokes the `adapters/gpt-image-2/` adapter (Slice A, MIT mount of `wuyoscar/gpt_image_2_skill` via uvx-pinned-SHA). Phase 2 Slice C of Mercury Issue #351.
Changelog: Source: GitHub https://github.com/392fyc/Mercury
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