3d-performance
Performance optimization for 3D web scenes — LOD strategies, frustum/occlusion culling, draw call reduction, and R3F-specific optimizations. Use when scenes run below 60fps.
Changelog: Source: GitHub https://github.com/wrm3/galdr
Performance optimization for 3D web scenes — LOD strategies, frustum/occlusion culling, draw call reduction, and R3F-specific optimizations. Use when scenes run below 60fps.
Changelog: Source: GitHub https://github.com/wrm3/galdr
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