executing-csharp-scripts-in-unity-editor
Use this skill always when you need to use execute_csharp_script_in_unity_editor tool to modify scenes, add, remove or modify game objects, components, scriptable objects or perform any other task in Unity Editor using C# scripts. Also covers when and how to use read_unity_console_logs and run_unity_tests tools as part of the same workflow and create or modify favourite scripts used to automate tasks.
Changelog: Source: GitHub https://github.com/Signal-Loop/UnityCodeMCPServer
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